Back in 2014, the Riot Direct team launched itself on a journey to create a better League of Legends experience through network improvements. tl;dr: We decided to build our own internet. Check out this video to learn more about the project and its impact on League players.
Mount Targon is one of Runeterra’s most famous locations, a place with strong connections to League’s champions and rife with immense storytelling potential. Listen in as Riot’s Foundations team talks about how its work helps build the framework for these stories and learn how champ bios, faction deep-dives, and art come together to create deeper worlds.
In the latest post from Riot’s tech blog, we’ll continue looking at how we’re trying to solve the problem of building a game that runs in real-time while dealing with an internet that wasn’t constructed with such games in mind. Short answer: We’re building our own internet.
Music has the power to tell incredible stories, and we’ve always been interested in finding new and exciting opportunities that harness this power. Smite and Ignite was a celebration of all things metal. DJ Sona was our way of exploring music that impacts gameplay (and vice-versa). So when we finished work on The Music of League of Legends, Vol 1. and started thinking about our next big project, we knew we wanted to go big.
Updating champions is never an easy task, especially when we’re trying to surprise players by stepping outside of what’s expected. As we celebrate the launch of a re-worked Poppy, it’s worth revisiting another update from earlier this year that was slightly more… controversial.
This is the story of Champion Update and the Flawed Fencer.
Pre-season is a time for getting excited about what’s coming next in League, but it also provides a nice moment for looking back on stuff that happened over the last year. Ranked players might remember a global shutdown of ranked queues back in July -- here’s the story of what happened behind the scenes.
We knew that we wanted to keep League’s sense of fun front and center with this year’s Snowdown. And since nothing is more fun than a snow day, artists and visual designers started with one simple question: What happens when League’s champs take a day off to engage in a little snow-to-snow combat?